Its appearance from Otomedius, and the other version in Otomedius Excellent called Riding Core, can not pass through solid objects, as parts of the stage. Options are locked widely behind the ship. The chosen shield type is the Force Field. Options are locked widely above and below ship, similar to the Formation Option.Īppears in Gradius NEO. As the writer of the following guide is more familiar with Type B and because it is the most popular ship for a clear, this will mostly be written with Type B in mind, and only for the first loop, as the second one is a massive step up in terms of difficulty. Aesthetically are equal to Wide Option, but unlike these, the Wind Option, they can not change the direction of your shot.Īppears in Gradius NEO. Options are locked tightly in front of ship like a shield, the options fire one massive laser beam.Īppears in Gradius NEO. The laser can be aimed in any direction and pulses are shot.Īppears in Gradius NEO. In the NES version of Gradius II, regular Options can become Rotating. Speaking of dying, Gradius III retains the series penchant for stripping your ship of all its weapons and upgrades after youve bought the farm - which happens. The graphics seem better, and I like the level design more. I have to say I still like the SNES version a lot better. The Options are static like Formation, but are Up, Down, Left, and Right of the fighter. I've been playing Gradius III on SNES (Wii virtual console actually, basically same thing) and it's awesome (1-lifed it to the last level once on easy.) but just today I tried Gradius III on MAME, and it was really different. This can perhaps be seen as a combination of Formation and Rotation Options. Explosions are fun and Gradius is a satisfying experience on the NES graphics-wise, especially as blurring is minimal, no mean feat given how many sprites. They are like a cross between Option and Rolling Option, as pressing the option button these orbit around the ship.Īppears in Gradius NEO. Good for adjusting between wide and concentrated attacks.Īppears in Gradius NEO and Gradius V. Where your ship has a significantly smaller hitbox than its sprite. These options are similar to the Formation Option, in that they remain in predetermined positions, but the Option Button can be used to increase/decrease the area between the Options. The Arcade Archives port of Gradius III AC just goes and unlocks all of stage select. Used effectively, they can be very destructive. They act like standard Options but they can be aimed to shoot in any direction with the price of the fighter being unable to move.
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